2009/03/23

Water test



I've tried using blender's fluid physics emulation in the past without much success. I realised this morning that I could probably emulate the desired effect using the wave modifier. Please tell me what you think.

4 comments:

Quinnfeld said...

That looks very good.

Though I must say, it's a bit choppy out.

Kiml42 said...

I couldn't see it play at the proper speed until I rendered it, and by that point I'd put a lot of time into the ring, which I animated manually.

Anonymous said...

nice dude, that kind of thing can b a bitch to get workin huh! mite even b easier to do it with particles or nCloth if u use it right.

Kiml42 said...

The waves themselves were actually really easy, I just used two 'wave' modifiers on the water surface mesh. Blender can actually do fluid simulation properly, but I've never managed to get it working correctly.