This'll be mostly about things I make on my computer.
I mostly use The Gimp (http://www.gimp.org/) and Blender (http://www.blender.org/)
2009/03/23
Water test
I've tried using blender's fluid physics emulation in the past without much success. I realised this morning that I could probably emulate the desired effect using the wave modifier. Please tell me what you think.
The waves themselves were actually really easy, I just used two 'wave' modifiers on the water surface mesh. Blender can actually do fluid simulation properly, but I've never managed to get it working correctly.
4 comments:
That looks very good.
Though I must say, it's a bit choppy out.
I couldn't see it play at the proper speed until I rendered it, and by that point I'd put a lot of time into the ring, which I animated manually.
nice dude, that kind of thing can b a bitch to get workin huh! mite even b easier to do it with particles or nCloth if u use it right.
The waves themselves were actually really easy, I just used two 'wave' modifiers on the water surface mesh. Blender can actually do fluid simulation properly, but I've never managed to get it working correctly.
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