2009/04/27
Staying cool this summer.
When I'm rendering an animation, I often have the problem of my computer overheating while I leave it on over night. Last night I found a software solution to this problem. I Have used a program called "GKrellm" to monitor my system temperature, But until last night, all it did was flash when Sparky got hot. Now when the temperature goes above 80 Celsius it runs the command to throttle the cpu, and when it drops below 80 it puts it back to normal. To do this I set the alarm command to "powersave-l" and the warn command to "powersave -A" (the 'A' has to be capitol). Now I can leave my computer on over night without fear of overheating, or having to leave it throttled down so it's like trying to render on a sloth.
2009/03/23
Water test
I've tried using blender's fluid physics emulation in the past without much success. I realised this morning that I could probably emulate the desired effect using the wave modifier. Please tell me what you think.
2009/03/10
Yay for doom finger!
My favourite, okay third favourite, pet has had a couple of happy victories this week.
Firstly I finished the first cut of a video featuring her.
http://www.youtube.com/watch?v=tbryouzkvko
And secondly she made it to the weekly top ten on 3Dvia!
http://www.3dvia.com/blog/2009/03/10/3dvia-top-10-models-017/#
Firstly I finished the first cut of a video featuring her.
http://www.youtube.com/watch?v=tbryouzkvko
And secondly she made it to the weekly top ten on 3Dvia!
http://www.3dvia.com/blog/2009/03/10/3dvia-top-10-models-017/#
2009/02/25
2009/02/22
Blender basic animation tutorial.
There are many different ways to do an animation. I'll tell you the one I find easiest.
1. Where it says "SR:2-model" (on the bar near the top.) click the arrow button and select "SR:1-Animation". Three more sub windows will appear.
2. On the sub window below the 3d view click the red circle button a drop down list box will appear beside it. click its arrow and choose "Add/Replace keys"
3. If you move, scale or rotate an object (by object I mean object, camera, lamp etc.), a lines will appear in the far right window, the "IPO curve editor" The object is now set to be at that position, scale and rotation for the currently selected frame. The current frame is shown on the "buttons" window and the "time line" window as a number (probably 1 at the moment) with an arrow either side of it. It is also shown as a green line on the "ipo curve editor".
4. Move forwards a few frames, the left and right arrows go backwards and forwards (respectively) by 1 frame, the up and down arrows, by 10.
5. move, scale, or rotate the object again, to set its ipo curves for the new frame. You should see that the "curves" are no longer straight lines, but curves, constrained to two points.
6. keep doing this until you've told the object how it's meant to move for the entire animation.
7. if you want to change the length of the animation change the number in the "start:" or "end:" buttons.
8. you can click the play button, or press Alt and A to play back the animation. To get the best idea of ho it'll look rendered, set the view to camera before hand.
Ipo curves can be selected and edited in a similar manner to meshes.
Rendering an animation.
1. In the "render" menu at the top there is an option, render animation, click it. A window will appear and render each frame of your animation. the frames will be saved as jpegs in the default directory. if something's not right, press Esc to quit the animation.
2. to change, or find out, the directory it saves the renders to go to the "Scene" tab in the buttons window (or press F10). The first directory selector in the little panel on the left shows where it saves the renders.
3. To save the animation as a video file rather than a series of pictures, look to the little panel on the right of the buttons sub window. Where it says Jpeg, click the arow and change it to a video format. I tend to use AVI Jpeg.
4. Now if you render the animation it'll save it as a single video file in the selected directory called something like "001-250.AVI", you're now ready to do what ever video processing you want, or just upload it straight to you tube.
There are far more complicated things you can do with ipo curves and animation, but this should be enough to get you started.
If you have any questions, don't hesitate to ask.
Good luck.
1. Where it says "SR:2-model" (on the bar near the top.) click the arrow button and select "SR:1-Animation". Three more sub windows will appear.
2. On the sub window below the 3d view click the red circle button a drop down list box will appear beside it. click its arrow and choose "Add/Replace keys"
3. If you move, scale or rotate an object (by object I mean object, camera, lamp etc.), a lines will appear in the far right window, the "IPO curve editor" The object is now set to be at that position, scale and rotation for the currently selected frame. The current frame is shown on the "buttons" window and the "time line" window as a number (probably 1 at the moment) with an arrow either side of it. It is also shown as a green line on the "ipo curve editor".
4. Move forwards a few frames, the left and right arrows go backwards and forwards (respectively) by 1 frame, the up and down arrows, by 10.
5. move, scale, or rotate the object again, to set its ipo curves for the new frame. You should see that the "curves" are no longer straight lines, but curves, constrained to two points.
6. keep doing this until you've told the object how it's meant to move for the entire animation.
7. if you want to change the length of the animation change the number in the "start:" or "end:" buttons.
8. you can click the play button, or press Alt and A to play back the animation. To get the best idea of ho it'll look rendered, set the view to camera before hand.
Ipo curves can be selected and edited in a similar manner to meshes.
Rendering an animation.
1. In the "render" menu at the top there is an option, render animation, click it. A window will appear and render each frame of your animation. the frames will be saved as jpegs in the default directory. if something's not right, press Esc to quit the animation.
2. to change, or find out, the directory it saves the renders to go to the "Scene" tab in the buttons window (or press F10). The first directory selector in the little panel on the left shows where it saves the renders.
3. To save the animation as a video file rather than a series of pictures, look to the little panel on the right of the buttons sub window. Where it says Jpeg, click the arow and change it to a video format. I tend to use AVI Jpeg.
4. Now if you render the animation it'll save it as a single video file in the selected directory called something like "001-250.AVI", you're now ready to do what ever video processing you want, or just upload it straight to you tube.
There are far more complicated things you can do with ipo curves and animation, but this should be enough to get you started.
If you have any questions, don't hesitate to ask.
Good luck.
2009/02/08
2009/02/05
Star Trek Klingon Sword Used in Colorado Robberies
This article was posted on "Nowpublic"by TFleming.
link
He asked if he could use my sword of Kahless to illustrate a bat'leth, I naturaly accepted, so there it sits.
link
He asked if he could use my sword of Kahless to illustrate a bat'leth, I naturaly accepted, so there it sits.
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